Battle for Azeroth Beta - Build 26788 Spell Changes
Lots of spell changes in this build! Be sure to see our earlier post for Kul Tiran flight form and more!

Originally Posted by MMO-Champion
Mounts

  • Bloodgorged Crawg Summons and dismisses your Bloodgorged Crawg. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Frenzied Feltalon (New) Summons and dismisses a rideable Frenzied Feltalon. Account wide. 1.5 sec cast.
  • Lil' Donkey Summons and dismisses your Lil' Donkey. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Prestigious Bloodforged Courser (New) Summons and dismisses your Prestigious Bloodforged Courser. Account wide. 1.5 sec cast.
  • Pureheart Courser (New) Summons and dismisses your Pureheart Courser. Account wide. 1.5 sec cast.
  • Skullripper Summons and dismisses your Skullripper. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Surf Jelly Summons and dismisses a rideable Surf Jelly. Can only be used underwater. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Swift Albino Raptor Summons and dismisses your Swift Albino Raptor. 1.5 sec cast. Account wide. 1.5 sec cast.
  • Witherbark Direwing Summons and dismisses this mount. 1.5 sec cast. Account wide. 1.5 sec cast.


Item Set Bonuses

  • Increased Critical 14 Increases your critical strike by 14. 1,400.
  • Sandstorm Plate Chance when taking damage to increase your Dodge by 8 200 for 8 sec. Approximately 1 proc per minute.
  • Sea Sisters' Cunning Increases Intellect by 1. 82.
  • Thundercrash Armor Your damaging spells and abilities have a chance to shock your target, dealing 9 Nature damage. Approximately 1 proc per minute. 0 Nature damage. Approximately 1.69 procs per minute.


Death Knight (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Frost Fever A disease that deals [ 328.000 * CAP / Attack Power + 0.721 1.120 * CAP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Unlimited range. Instant.
  • Icebound Fortitude Your blood freezes, granting immunity to Stun effects and reducing all damage you take by 20% 30% for 8 sec. Instant. 3 min cooldown.


Talents

  • Asphyxiate Lifts the enemy target off the ground, crushing their throat with dark energy and stunning them for 5 4 sec. Unholy Death Knight - Level 58 Talent. 20 yd range. Instant. 45 sec cooldown.
  • Avalanche While Pillar of Frost is active, your melee critical strikes cause Casting Howling Blast with Rime active causes jagged icicles to fall on your nearby enemies, dealing [ 8.19% [ 16% of Attack Power ] Frost damage. Frost Death Knight - Level 60 Talent.
  • Blinding Sleet Targets in a cone in front of you are blinded, causing them to wander disoriented for 4 5 sec. Damage may cancel the effect. Frost Death Knight - Level 58 Talent. Instant. 60 sec cooldown.
  • Breath of Sindragosa Continuously deal [ 51.76% of APCAP / Attack Power ] Shadowfrost [ 0.450 * CAP ] Frost damage every 1 sec to enemies in a cone in front of you. Deals reduced damage to secondary targets. You will continue breathing until your Runic Power is exhausted or you cancel the effect. Frost Death Knight - Level 100 Talent. Instant. 2 min cooldown.
  • Death Pact Create a death pact that heals you for 50% of your maximum health, but absorbs incoming healing equal to 30% of your max health for 15 sec. Unholy Death Knight - Level 75 Talent. Instant. 2 min cooldown.
  • Freezing Fog Howling Blast and Frost Fever deal 20% increased damage. Frost Death Knight - Level 57 Talent. 15% increased damage. Rime increases the damage of Howling Blast by an additional 100%. Frost Death Knight - Level 100 Talent.
  • Frostscythe A sweeping attack that strikes all enemies in front of you for [ 12.64% [ 14% of Attack Power ] Frost damage. This attack benefits from Killing Machine. Critical strikes with Frostscythe deal 4 times normal damage. Requires Melee Weapon. Frost Death Knight - Level 90 Talent. 1 Runes. 8 yd range. Instant.
  • Frostwyrm's Fury Name changed from "Sindragosa's Fury" to "Frostwyrm's Fury". Summons Sindragosa, who breathes frost Summons a frostwyrm who breathes on all enemies within 40 yd in front of you, dealing [ 200% [ 300% of Attack Power ] Frost damage and slowing movement speed by [ 50 + 25% of Spell Power ]% for 10 sec. Instant. 4 min cooldown. Frost Death Knight - Level 90 Talent. Instant. 3 min cooldown.
  • Glacial Advance Summon glacial spikes from the ground that advance forward, each dealing [ 61.43% of APCAP / Attack Power [ 0.700 * CAP ;] Frost damage to enemies near their eruption point. Frost Death Knight - Level 60 Talent. 1 Runes. 100 yd range. Instant. 15 sec cooldown.
  • Icecap Your Frost Strike, Frostscythe, and Obliterate critical strikes reduce the remaining cooldown of Pillar of Frost Empower Rune Weapon by cd sec. Frost Death Knight - Level 60 Talent.
  • Icy Talons Frost Strike also increases and Breath of Sindragosa increase your melee attack speed by 5% for 6 sec, stacking up to 3 times. Frost Death Knight - Level 56 Talent.
  • Inexorable Assault While in combat with no enemy within 8 yards, you gain Inexorable Assault every 1 sec. Each stack causes your next autoattack to deal [ 16.38% of Attack Power ] additional Gain Inexorable Assault every 8 sec, stacking up to 5 times. Obliterate and Frostscythe consume a stack to deal an additional [ 20% of Attack Power Frost damage. Frost Death Knight - Level 75 Talent. 56 Talent.
  • Murderous Efficiency Consuming the Killing Machine effect has a 50% chance to cause you to gain grant you 1 Rune. Frost Death Knight - Level 57 Talent.
  • Permafrost Your auto attack damage grants you an absorb shield equal to 40% of the damage dealt. Frost Death Knight - Level 75 Talent.
  • Pillar of Frost Name changed from "Obliteration" to "Pillar of Frost". For the next 12 sec, Frost Strike and Howling Blast grant Killing Machine, and Obliterate costs 1 less Rune the cost of Obliterate is reduced by 1 Rune for 15 sec. Frost Death Knight - Level 100 Talent. Instant. 1.5 min cooldown.
  • Runic Attenuation Auto attacks generate 1 have a chance to generate 3 Runic Power. Frost Death Knight - Level 56 Talent. 57 Talent. Approximately 18 procs per minute.
  • Wraith Walk Sidestep into the shadowlands, removing all root effects and increasing your movement speed by 70% for 4 sec. Taking any action cancels the effect. While active, your movement speed cannot be reduced below 170%. Blood Death Knight - Level 75 Talent. 4 sec cast (Channeled). 60 sec cooldown.


Frost

  • Empower Rune Weapon Empower your rune weapon, immediately activating all your runes and generating 25 Runic Power gaining 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec. 1 charge. Death Knight - Frost Spec. Instant. 3 min recharge. 1 charge. 2 min recharge. 1 charge.
  • Frost Strike Chill your weapons with icy power, and quickly strike the enemy with both weapons, dealing a total of [ 66.7% [ 54% of Attack Power ] Frost damage. Requires One-Handed Melee Weapon. Death Knight - Frost Spec. 25 Runic Power. Melee range. Instant.
  • Howling Blast Blast the target with a frigid wind, dealing [ 0.134 * CAP ] Frost damage to that foe, and [ 0.067 * CAP ] Frost damage to all other enemies within 10 yards, infecting all targets with Frost Fever. [spell_deathknight_frostfever] Frost Fever A disease that deals [ 328.000 * CAP / Attack Power + 0.721 1.120 * CAP ] Frost damage over 24 sec and has a chance to grant the Death Knight 5 Runic Power each time it deals damage. Death Knight - Frost Spec. 1 Runes. 30 yd range. Instant.
  • Mastery: Frozen Heart Increases your Frost damage Increases the damage of your Frost abilities by [ 150% of Spell Power ]%. Death Knight - Frost Spec.
  • Obliterate A brutal attack with both weapons that deals a total of [ 108.8% [ 120% of Attack Power ] Physical damage. Requires One-Handed Melee Weapon. Death Knight - Frost Spec. 2 Runes. Melee range. Instant.
  • Runic Empowerment Each Runic Power you spend has a 1.8% 1.5% chance to instantly grant you a Rune. Death Knight - Frost Spec.


Demon Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Blade Dance Requires Melee Weapon. Requires One-Handed Melee Weapon.


Vengeance

  • Sigil of Flame Place a Sigil of Flame at the target location that activates after 2 sec. Deals [ 13.5% of Attack Power ] Fire damage, and an additional [ 27% [ 33.39% of Attack Power ] Fire damage over 6 sec, to all enemies affected by the sigil. Demon Hunter - Vengeance Spec. 30 yd range. Instant. 30 sec cooldown.


Druid (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Moonfire A quick beam of lunar light burns the enemy for [ 15% [ 16% of Spell Power ] Arcane damage and then an additional [ 90% [ 120% of Spell Power ] Arcane damage over 16 sec.
  • Sunfire A quick beam of solar light burns the enemy for [ 22.5% of Spell Power ] Nature damage and then an additional [ 67.5% [ 96% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.


Talents

  • Fury of Elune Calls down a beam of pure celestial energy that follows the target enemy for 8 sec, dealing [ 26% [ 30% of Spell Power ] Astral damage to all nearby enemies every sec. Generates 40 Astral Power over its duration. Balance Druid - Level 100 Talent. 40 yd range. Instant. 1.2 min cooldown. 60 sec cooldown.
  • Shooting Stars Moonfire and Sunfire damage over time has a 10% chance to call down a falling star, dealing [ 180 + 18% of Spell Power ] Astral damage and generating 2 Astral Power. Balance Druid - Level 100 Talent.
  • Starlord Starsurge and Starfall grant you 3% Haste for 15 sec. Stacks up to 3 times. Gaining a stack does not refresh the duration. Balance Druid - Level 90 Talent. 75 Talent.
  • Tiger Dash Activates Cat Form and increases movement speed by 200%, reducing gradually over 4 5 sec. Druid - Level 30 Talent. Instant. 45 sec cooldown.
  • Twin Moons Moonfire deals 20% increased damage and also hits another nearby enemy within 20 yds of the target. Balance Druid - Level 75 Talent. 90 Talent.


Balance

  • Celestial Alignment Celestial bodies align, increasing the damage of all your spells by 20% 15% and granting you 15% Haste for 20 sec. Can't be cast in Travel Form, Aquatic Form, Flight Form. Druid - Balance Spec. Instant. 3 min cooldown.


Balance & Restoration

  • Sunfire (Balance) A quick beam of solar light burns the enemy for [ 22.5% of Spell Power ] Nature damage and then an additional [ 67.5% [ 96% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.
  • Sunfire (Restoration) A quick beam of solar light burns the enemy for [ 22.5% of Spell Power ] Nature damage and then an additional [ 67.5% [ 96% of Spell Power ] Nature damage over 12 sec to the primary target and all enemies within 8 yards.


Feral

  • Maim Finishing move that causes Physical damage and stuns the target. Damage and duration increased per combo point: 1 point : [ 6.2% of Attack Power ] damage, 1 sec 2 points: [ 12.5% of Attack Power ] damage, 2 sec 3 points: [ 18.7% of Attack Power ] damage, 3 sec 4 points: [ 24.9% of Attack Power ] damage, 4 sec 5 points: [ 31.2% of Attack Power ] damage, 5 sec Requires Cat Form. Druid - Feral Spec. 35 Energy. Melee range. Instant. 10 20 sec cooldown. 1 sec global cooldown.


Hunter (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

  • Born To Be Wild (Beast Mastery, Marksmanship) Reduces The cooldowns of Aspect of the Cheetah and Aspect of the Turtle are reduced by 20%. by 20%.
  • Born To Be Wild (Survival) Reduces The cooldowns of Aspect of the Eagle, Aspect of the Cheetah, and Aspect of the Turtle are reduced by 20%. by 20%.
  • Calling the Shots Casting Arcane Shot or Multi Shot reduces the cooldown of Trueshot by 3.0 sec. Marksmanship Hunter - Level 100 Talent.
  • Dire Beast Summons a powerful wild beast to attack your target that attacks the target and roars, increasing your Haste by 10% for 8 sec. Beast Mastery Hunter - Level 15 Talent. 25 Focus. 40 yd range. Instant. 15 sec cooldown.
  • Steady Focus Using Steady Shot reduces the cast time of Steady Shot by 0.25 sec 20%, stacking, up to 2 times. Using any other shot removes this effect. Marksmanship Hunter - Level 60 Talent.
  • Steel Trap Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 30 20 sec and causing them to bleed for [ 351% [ 350% of Attack Power ] damage over 30 20 sec. Damage other than Steel Trap may break the immobilization effect. Limit 1. Trap will exist for 60 sec. Limit 1. Survival Hunter - Level 60 Talent. 40 yd range. Instant. 30 sec cooldown.


Beast Mastery



Marksmanship

  • Mastery: Sniper Training Range of all your ranged abilities is increased by [ 62.5% of Spell Power ]% and damage of all Focus spending abilities increased by [ 250% of Spell Power ]%. Hunter - Marksmanship Spec.
  • Trick Shots When Multi-Shot hits 3 or more targets, your next Aimed Shot will ricochet and hit up to 5 additional targets, at 100% of normal damage, or each shot of your next Rapid Fire will ricochet to an additional nearby target. Hunter - Marksmanship Spec. 2 additional nearby targets. Hunter - Marksmanship Spec.


Survival

  • Carve A sweeping attack that strikes all enemies in front of you for [ 42.56% [ 21% of Attack Power ] Physical damage. Requires Two-Handed Melee Weapon. 40 Reduces the remaining cooldown on Wildfire Bomb by 1.0 sec for each target hit, up to 5. Requires Two-Handed Melee Weapon. Hunter - Survival Spec. 30 Focus. 8 yd range. Instant.6 sec cooldown.


Monk (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

  • Rushing Jade Wind Summons a whirling tornado around you, causing [ 9.2% [ 9.1% of Attack Power ] damage every 0.75 sec to all enemies within 8 yards. Windwalker Monk - Level 90 Talent. 4 Energy, plus 4 per sec. Instant. 6 sec cooldown.


Mistweaver

  • Thunder Focus Tea Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist: Immediately heals for [ 250% [ 200% of Spell Power ]. Renewing Mist: Duration increased by 10 sec. Vivify: No mana cost. Rising Sun Kick: Cooldown reduced by 0 sec. Monk - Mistweaver Spec. Instant. 30 sec cooldown.


None
PvP Talents

  • Barbarian (New) For 3 sec after casting Heroic Leap, you may cast the spell a second time without regard for its cooldown. Increases the damage done by your Heroic Leap by 200%. Tank Role - Tier 0 PvP Talent.
  • Battle Trance After you Raging Blow the same target twice, you go into a trance causing you to regenerate 3% of your health and generate 5 Rage every 3 sec for 12 sec. after using Raging Blow twice in a row on a target. Using Raging Blow on a new target will cancel this effect. Tank Role - Tier 0 PvP Talent.
  • Blood for Blood Sacrifices 15% of your total health to increase the damage done by your Heart Strike by 60% for 12 sec. Tank Role - Tier 0 PvP Talent. 15% of Total Health. Instant. 254. Instant.
  • Call Felhunter Summons a demonic Felhunter Invoke the power of Felhunter from the nether to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter. Spell Lock Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 sec. Tank Role - Tier 0 PvP Talent. 40 yd range. Instant. 24 sec cooldown.
  • Death Wish Increases your damage done by 5% at the cost of 10% taken and done by 5% for 15 sec at the cost of 5% of your health. Stacks up to 10 times. Tank Role - Tier 0 PvP Talent. 10% of Total Health. Instant. 10 sec cooldown. 254. Instant. 5 sec cooldown.
  • Edge of Insanity While at 100 Insanity and not in Voidform, your damage is increased by 20% you take 20% less damage. Tank Role - Tier 0 PvP Talent.
  • Enduring Rage Increases the duration of your Enrage effect by 1 sec, and your Raging Blow refreshes the duration of your Enrage Blows extend the duration of your Enrage by 1.5 sec. Tank Role - Tier 0 PvP Talent.
  • Hallucinations (New) Your successful Dispel Magic, Mass Dispel, Leap of Faith, and Power Word: Shield casts generate 4 Insanity. Tank Role - Tier 0 PvP Talent.
  • Overpowered Rune Weapon Reduces the cooldown and duration of Empower Rune Weapon by 50%, but causes it to only activate 3 Runes. Tank Role - Tier 0 PvP Talent.
  • Seraphim's Blessing When you or nearby allies within 40 yards drop below 40% health, your next Flash of Light cast within 5 sec is instant. with 50% increased healing. This effect cannot occur more than once every 15 sec. Tank Role - Tier 0 PvP Talent. 1 sec global cooldown.
  • Shadow Mania Having Vampiric Touch on 2 or more targets grants you 4 Insanity every 2 5 sec. Tank Role - Tier 0 PvP Talent.
  • Slaughterhouse (New) Bloodthirst deals up to an additional 50% damage and healing when it hits a target under 50% health, and reduces its remaining cooldown by 1 sec. Tank Role - Tier 0 PvP Talent.
  • Sword and Board Increases your Increases the critical strike chance of your Devastate by 30%, and Shield Slam deals 20% more damage and Shield Slam by 30% while Shield Block is active. Tank Role - Tier 0 PvP Talent.
  • Tiger Style The agile essence of Xuen infuses your Flying Serpent Kick, allowing you to control the winds during flight. Your Leg Sweeps that hit 3 or more targets summon an effigy of Xuen, the White Tiger for 5 sec. Tank Role - Tier 0 PvP Talent.
  • Void Shield (New) When cast on yourself, 30% of damage you deal refills your Power Word: Shield. Tank Role - Tier 0 PvP Talent.


Ferocity & Ferocity

  • Predator's Thirst You and your pet gain 0% 10% Leech. None - Ferocity & Ferocity Spec. Unlimited range.


Tenacity & Tenacity

  • Endurance Training You and your pet gain 8% 5% increased maximum health. None - Tenacity & Tenacity Spec. Unlimited range.


Paladin (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

  • Fist of Justice Holy: Judgment reduces the remaining cooldown on Hammer of Justice by 10 sec. Paladin - Level 45 Talent. Protection: Judgment reduces the remaining cooldown on Hammer of Justice by 6 sec. Paladin - Level 45 Talent.


Priest (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Mind Vision Allows the caster to see through the target's eyes for 60 sec. Will not work if the target is in another instance or on another continent. Can be cast in Shadowform. Priest - Discipline & Shadow Spec. 1% of Base Mana. Unlimited range. 60 sec cast (Channeled).


Talents

  • Angel's Mercy Damage you take reduces the cooldown of Desperate Prayer. Holy Priest - Artifact Thing. based on the amount of damage taken. Holy Priest - Level 30 Talent.
  • Apotheosis Enter a pure Holy form for 30 20 sec, increasing the cooldown reductions to your Holy Words by 200% 300% and reducing their cost by 100%. Holy Priest - Level 100 Talent. Instant. 3 min cooldown. 2 min cooldown.
  • Body and Soul (Discipline) Can occur once every 6 sec sec.
  • Cosmic Ripple When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets for [ 40% of Spell Power ]. Holy Priest - Artifact Thing. Level 45 Talent.
  • Dark Ascension Immediately activates Voidform. Cannot be used while in Voidform. Generates 30 a new Voidform, then releases an explosive blast of pure void energy, causing [ 160% of Spell Power ] Shadow damage to all enemies within 10 yds of your target. Generates 50 Insanity. Shadow Priest - Level 100 Talent. Instant. 1.5 min cooldown. 40 yd range. Instant. 60 sec cooldown.
  • Lenience Atonement reduces damage taken by 4% 3%. Discipline Priest - Level 100 Talent.
  • Light of the Naaru The cooldowns of your Holy Words are reduced by an additional 2 sec 33% when you cast the relevant spells. Holy Priest - Level 100 Talent.
  • Shadow Covenant Draws on the power of shadow to heal the target and 4 injured allies within 30 yds for [ 125% [ 135% of Spell Power ], but leaves a shell on them that absorbs the next [ 62.5% [ 67.5% of Spell Power + 0.3% of Spell Power ] healing they receive within 6 sec. Can be cast in Spirit of Redemption. Can't be cast in Shadowform. Priest - Level 75 Talent. 5% 2.8% of Base Mana. 40 yd range. Instant.12 sec cooldown.


Discipline & Shadow

  • Shadow Word: Pain (Discipline) A word of darkness that causes [ 15% [ 20% of Spell Power ] Shadow damage instantly, and an additional [ 120% of Spell Power ] Shadow damage over 16 sec.
  • Shadow Word: Pain (Shadow) A word of darkness that causes [ 15% [ 20% of Spell Power ] Shadow damage instantly, and an additional [ 120% of Spell Power ] Shadow damage over 16 sec.


Rogue (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

  • Secret Technique Finishing move that vanishes you from sight momentarily and creates 3 shadow clones of yourself. Your shadow clones each perform a piercing attack on all enemies in a line, dealing Physical damage to the primary target and reduced damage to other targets. 1 point : [ 30% of Attack Power ] total damage 2 points: [ 60% of Attack Power ] total damage 3 points: [ 90% of Attack Power ] total damage 4 points: [ 120% of Attack Power ] total damage 5 points: [ 150% of Attack Power ] total damage 6 points: [ 180% of Attack Power ] total damage Requires Daggers. Subtlety Rogue - Level 100 Talent. 30 Energy. Melee range. Instant. 30 sec cooldown. 1 sec global cooldown.


Subtlety

  • Shadow Blades Draws upon surrounding shadows to empower your weapons, causing your combo point generating abilities to generate 1 additional combo point and deal 75% 50% additional damage as Shadow for 20 sec. Rogue - Subtlety Spec. Instant. 3 min cooldown. 1 sec global cooldown.


Shaman (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

  • Earth Shield Protects the target with an earthen shield, increasing your healing on them by 10% and healing them for [ 25% [ 27.5% of Spell Power ] when they take damage. 9 charges. This heal can only occur once every few seconds. Earth Shield can only be placed on one target at a time. Restoration Shaman - Level 30 Talent. 10% of Base Mana. 40 yd range. Instant.


Warlock (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)
Talents

  • Deathbolt Launches a bolt of death at the target, dealing 30% of the total remaining damage of your damage over time effects on the target. Counts up to 16 sec of your Corruption's damage. Affliction Warlock - Level 90 15 Talent. 2% of Base Mana. 40 yd range. Instant. 30 sec cooldown.
  • Grimoire: Felguard Summons a Felguard who attacks the target for 25 sec that deals 100% 15 sec that deals 50% increased damage. This Felguard will stun their target when summoned. Demonology Warlock - Level 90 Talent. 1 Soul Shard. 40 yd range. Instant. 1.5 min cooldown.
  • Haunt A ghostly soul haunts the target, dealing [ 55% of Spell Power ] Shadow damage and increasing your damage dealt to the target by 10% for 15 sec. If the target dies, Haunt's cooldown is reset. Affliction Warlock - Level 15 90 Talent. 2% of Base Mana. 40 yd range. 1.5 sec cast. 15 sec cooldown.
  • Vile Taint Erupts a vile pool at the target location, dealing [ 70% [ 75% of Spell Power ] Shadow damage over 10 sec to all enemies within 10 yds and reducing their movement speed by 30%. Affliction Warlock - Level 60 Talent. 1 Soul Shard. 40 yd range. 1.5 sec cast. 20 sec cooldown.


Affliction

  • Unstable Affliction Afflicts the target with [ 80% [ 64% of Spell Power ] Shadow damage over 8 sec. You may afflict a target with up to 5 Unstable Afflictions at once. You deal 10% increased damage to targets affected by your Unstable Affliction. If dispelled, deals [ 80% [ 64% of Spell Power ] damage to the dispeller and silences them for 4 sec. Refunds 1 Soul Shards if the target dies while afflicted. Warlock - Affliction Spec. 1 Soul Shard. 40 yd range. 1.5 sec cast.


Destruction

  • Destruction Warlock Decreases damage/healing by 8%: Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Doom, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Vile Taint Decreases periodic damage/healing by 8%: Bilescourge Bombers, Cataclysm, Channel Demonfire, Chaos Bolt, Conflagrate, Corruption, Doom, Drain Life, Drain Soul, Grimoire of Sacrifice, Haunt, Immolate, Incinerate, Phantom Singularity, Rain of Fire, Roaring Blaze, Seed of Corruption, Shadow Bolt, Shadowburn, Siphon Life, Soul Fire, Vile Taint. Warlock - Destruction Spec.


Warrior (Forums, Talent Calculator, PvP Talent Calculator, Artifact Calculator)

  • Bloodbath Cause a bloodbath, dealing [ 60% [ 120% of Attack Power ] Physical damage to all enemies in front of you. For the next 10 20 sec, your melee attacks and abilities cause targets to bleed for 40% 30% additional damage over 6 sec. 100 yd range. Instant. Generates 20 Rage. 100 yd range. Instant.
  • Execute Off-Hand Attempt to finish off a wounded foe, causing [ 180% [ 170% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Generates 20 Rage. Requires Melee Weapon. Melee range. Instant.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 96% of Attack [ Attack Power * mult ] Physical damage. Raging Blow has a 20% chance to instantly reset its own cooldown. Generates 12 Rage. Requires Melee Weapon. 100 yd range. Instant.
  • Whirlwind Off-Hand Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 35.4% [ 38.4% of Attack Power ] Physical damage. Causes your next 2 single-target attacks to strike up to 4 additional targets for 40% damage. Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. Requires One-Handed Axes, Two-Handed Axes, One-Handed Maces, Two-Handed Maces, Polearms, One-Handed Swords, Two-Handed Swords, Staves, Fist Weapons, Daggers. Instant.


Talents

  • Anger Management Arms: Every 20 Rage you spend reduces the remaining cooldown on Warbreaker, Bladestorm, and Deadly Calm and Bladestorm by 1 sec. Fury: Every 25 Rage you spend reduces the remaining cooldown on Recklessness by 1 sec. Protection: Every 10 Rage you spend reduces the remaining cooldown on Avatar, Last Stand, Shield Wall, and Demoralizing Shout by 1 sec. Warrior - Level 100 Talent. Fury Warrior - Level 100 Talent.
  • Avatar Transform into a colossus for 20 sec, causing you to deal 20% increased damage and removing all roots and snares. Generates 20 Rage. Warrior - Level 45 Arms Warrior - Level 90 Talent. Instant. 1.5 min cooldown.
  • Bladestorm Become an unstoppable storm of destructive force, striking all targets within 8 yards with both weapons for dmg Physical damage over 3 sec. You are immune to movement impairing and loss of control effects, but can use defensive abilities and avoid attacks. Generates 15 Rage over the duration. Fury Warrior - Level 100 90 Talent. Instant. 60 sec cooldown.
  • Dragon Roar Roar explosively, dealing [ 170% of Attack Power ] Physical damage to all enemies within 12 yds and reducing their movement speed by 50% for 6 sec. Generates 10 Rage. Fury Warrior - Level 100 90 Talent. Instant. 35 sec cooldown.
  • Fervor of Battle Whirlwind deals 10% increased damage, and Slams your primary target. Arms Warrior - Level 90 Talent. 45 Talent.
  • Furious Slash Aggressively strike with your off-hand weapon for [ 60% [ 70% of Attack Power * mult ] Physical damage, and increases your Haste by 3% 2% for 15 sec, stacking up to 3 times. Generates 5 Rage. Requires Two-Handed Melee Weapon. Fury Warrior - Level 90 Talent. Melee range. Instant. 45 Talent. Melee range. Instant.
  • Inner Rage Raging Blow's cooldown is reduced by reduction sec and damage is increased by 15%. Fury Warrior - Level 90 Talent. 45 Talent.
  • Massacre (New) Execute is now usable on targets below 35% health. Arms Warrior - Level 45 Talent.
  • Massacre Execute increases the critical strike chance of your abilities by 10% for 15 sec, stacking up to 3 times Execute is now usable on targets below 35% health. Fury Warrior - Level 75 Talent.
  • Meat Cleaver Whirlwind generates an additional 2 Rage per target hit. Maximum of 6 Whirlwind has a 10% chance to Enrage you and generates an additional 1 Rage per target hit (up to 3 additional Rage. Fury Warrior - Level 100 Talent. 90 Talent.
  • Reckless Abandon Recklessness lasts 3 sec longer and generates 100 Rage. Fury Warrior - Level 45 Talent. Recklessness generates 100 Rage and lasts 3 sec longer. Fury Warrior - Level 100 Talent.
  • Siegebreaker (New) Break the enemy's defenses, dealing [ 100% of Attack Power ] Physical damage, and increasing your damage done to the target by 15% for 10 sec. Generates 15 Rage. Requires Melee Weapon. Fury Warrior - Level 100 Talent. Melee range. Instant. 30 sec cooldown.
  • Skullsplitter Bash an enemy's skull, dealing [ 67.7% of Attack Power ] Physical damage. Generates 30 20 Rage. Requires Melee Weapon. Arms Warrior - Level 15 Talent. Melee range. Instant. 21 sec cooldown.
  • Sudden Death Your damaging melee abilities Your attacks have a chance to make your next Execute cost no Rage, be usable on any target regardless of their health, and deal damage as if you spent 40 Rage. Arms Warrior - Level 15 Talent. Approximately 2.5 procs per minute.
  • Sudden Death Your damaging melee abilities Your attacks have a chance to reset the cooldown of your Execute and make it usable on any target, regardless of their health. Fury Warrior - Level 45 Talent. Approximately 2.5 procs per minute.


Arms

  • Tactician You have a 0.90% 1.40% chance per Rage spent on damaging abilities to reset the remaining cooldown on Overpower. Warrior - Arms Spec.


Fury

  • Bloodthirst Assault the target in a bloodthirsty craze, dealing [ 70% [ 68% of Attack Power * mult ] Physical damage and restoring 5% of your health. Generates 8 Rage. Requires Two-Handed Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 4.5 sec cooldown.
  • Execute Attempt to finish off a wounded foe, causing [ 180% [ 170% of Attack Power ] Physical damage. Only usable on enemies that have less than 20% health. Generates 20 Rage. Requires Melee Weapon. Warrior - Fury Spec. Melee range. Instant. 6 sec cooldown.
  • Raging Blow A mighty blow with both weapons that deals a total of [ 96% of Attack [ Attack Power * mult ] Physical damage. Raging Blow has a 20% chance to instantly reset its own cooldown. Generates 12 Rage. Requires Two-Handed Melee Weapon. 2 charges. Warrior - Fury Spec. Melee range. Instant. 8 sec recharge. 2 charges.
  • Rampage Enrages you and unleashes a series of 5 4 brutal strikes for a total of [ 210% of Attack Power damage;] Physical damage. Requires Two-Handed Melee Weapon. Warrior - Fury Spec. 85 Rage. Melee range. Instant. 1.5 sec cooldown.
  • Recklessness Lets loose a battle cry Go berserk, increasing all Rage generation by 100% and granting your abilities 20% increased critical strike chance for 10 sec. Generates 100 Rage. Warrior - Fury Spec. Instant. 1.5 min cooldown.
  • Whirlwind Unleashes a whirlwind of steel, striking all enemies within 8 yards for [ 35.4% [ 38.4% of Attack Power ] Physical damage. Causes your next 2 single-target attacks to strike up to 4 additional targets for 40% damage. Generates 3 Rage, plus an additional 1 per target hit. Maximum 8 Rage. Requires Melee Weapon. Warrior - Fury Spec. Instant.


Protection

  • Intercept Run at high speed toward an enemy or ally. When targeting an enemy, deals [ 11.47% of Attack Power ] Physical damage, roots the target for 1 sec, and then reduces the target's movement speed by 50% for 6 and roots the target for 1 sec. When targeting an ally, intercepts the next melee or ranged attack against them within 10 sec while the ally remains within 10 yards. Generates 15 Rage. 1 charge. Warrior - Protection Spec. 8-25 yd range (25 for friends). Instant. 20 sec recharge. 0.5 sec global cooldown. 1 charge.


Racials
Dark Iron Dwarf

  • Mole Machine While outdoors, summon a Mole Machine that tunnels through the earth.[NYI] Dark Iron Dwarf Racial. 3 5 sec cast. 30 min cooldown.


Professions
Blacksmithing

  • Upgrade Weapon Upgrades item level 645 137 Blacksmithing weapons and shields to 660. Blacksmithing. Instant. 138. Blacksmithing. Instant.
  • Upgrade Weapon Upgrades item level 630 136 Blacksmithing weapons and shields to 645. Blacksmithing. Instant. 137. Blacksmithing. Instant.


Enchanting

  • Binding of Agility Permanently enchant a cloak to increase Agility by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 8, Arkhana x 20, Blood of Sargeras x 2.
  • Binding of Agility Permanently enchant a cloak to increase Agility by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 8, Arkhana x 30, Blood of Sargeras x 2.
  • Binding of Agility Permanently enchant a cloak to increase Agility by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 10, Arkhana x 30, Blood of Sargeras x 3.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 10, Arkhana x 30, Blood of Sargeras x 3.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 8, Arkhana x 20, Blood of Sargeras x 2.
  • Binding of Intellect Permanently enchant a cloak to increase Intellect by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 8, Arkhana x 30, Blood of Sargeras x 2.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 10, Arkhana x 30, Blood of Sargeras x 3.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 8, Arkhana x 20, Blood of Sargeras x 2.
  • Binding of Strength Permanently enchant a cloak to increase Strength by 9. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Chaos Crystal x 8, Arkhana x 30, Blood of Sargeras x 2.
  • Exceptional Stats Permanently enchant chest armor to increase all stats by 3 6. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Large Prismatic Shard x 4, Arcane Dust x 4, Greater Planar Essence x 4.
  • Gift of Critical Strike Permanently enchant a ring to increase critical strike by 40 5. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Water x 3.
  • Gift of Critical Strike Permanently enchant a neck to increase critical strike by 59 6. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Fire x 3.
  • Gift of Critical Strike Permanently enchant a cloak to increase critical strike by 79 5 and movement speed by 2%. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Air x 3.
  • Gift of Haste Permanently enchant a neck to increase haste by 59 6. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Air x 3.
  • Gift of Haste Permanently enchant a ring to increase haste by 40 5. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Fire x 3.
  • Gift of Haste Permanently enchant a cloak to increase haste by 79 5 and movement speed by 2%. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Earth x 3.
  • Gift of Mastery Permanently enchant a neck to increase mastery by 59 6. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Earth x 3.
  • Gift of Mastery Permanently enchant a cloak to increase mastery by 79 5 and movement speed by 2%. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Water x 3.
  • Gift of Mastery Permanently enchant a ring to increase mastery by 40 5. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Air x 3.
  • Gift of Versatility Permanently enchant a cloak to increase versatility by 79 5 and movement speed by 2%. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Air x 3.
  • Gift of Versatility Permanently enchant a ring to increase versatility by 40 5. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Water x 3.
  • Gift of Versatility Permanently enchant a neck to increase versatility by 59 6. Enchanting. 1.5 sec cast. Reagents: Temporal Crystal x 4, Sorcerous Fire x 3.
  • Glorious Stats Permanently enchants chest armor to increase all stats by 7 14. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Spirit Dust x 2, Mysterious Essence x 3.
  • Greater Stats Permanently enchant bracers to increase all stats by 4 6. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Infinite Dust x 9, Greater Cosmic Essence.
  • Greater Stats Permanently enchant chest armor to increase all stats by 4 3. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Large Brilliant Shard x 4, Rich Illusion Dust x 6.
  • Mighty Stats Permanently enchant chest armor to increase all stats by 5 10. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Lesser Celestial Essence x 2.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 9 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 18, Expulsom x 2.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 9 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 15, Expulsom x 2.
  • Pact of Critical Strike Permanently enchant a ring to increase Critical Strike by 9 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Dust x 20, Expulsom x 3.
  • Pact of Haste Permanently enchant a ring to increase Haste by 9 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 18, Expulsom x 2.
  • Pact of Haste Permanently enchant a ring to increase Haste by 9 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 15, Expulsom x 2.
  • Pact of Haste Permanently enchant a ring to increase Haste by 9 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Dust x 20, Expulsom x 3.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 9 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 15, Expulsom x 2.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 9 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 18, Expulsom x 2.
  • Pact of Mastery Permanently enchant a ring to increase Mastery by 9 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Dust x 20, Expulsom x 3.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 9 37. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 18, Expulsom x 2.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 9 37. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 8, Shadow Dust x 15, Expulsom x 2.
  • Pact of Versatility Permanently enchant a ring to increase Versatility by 9 37. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 10, Shadow Dust x 20, Expulsom x 3.
  • Peerless Stats Permanently enchant chest armor to increase all stats by 7 12. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Heavenly Shard x 3, Maelstrom Crystal x 3.
  • Powerful Stats Permanently enchant chest armor to increase all stats by 6 10. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Dream Shard x 4, Abyss Crystal x 4.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 7 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 5, Umbra Shard x 3.
  • Seal of Critical Strike Permanently enchant a ring to increase Critical Strike by 7 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 8, Umbra Shard x 4.
  • Seal of Haste Permanently enchant a ring to increase Haste by 7 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 8, Umbra Shard x 4.
  • Seal of Haste Permanently enchant a ring to increase Haste by 7 27. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 10, Umbra Shard x 5.
  • Seal of Haste Permanently enchant a ring to increase Haste by 7 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 5, Umbra Shard x 3.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 7 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 8, Umbra Shard x 4.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 7 27. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 10, Umbra Shard x 5.
  • Seal of Mastery Permanently enchant a ring to increase Mastery by 7 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 5, Umbra Shard x 3.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 7 27. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 5, Umbra Shard x 3.
  • Seal of Versatility Permanently enchant a ring to increase Versatility by 7 27. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Shadow Dust x 8, Umbra Shard x 4.
  • Shadow Armor Permanently enchant a cloak to increase Agility by 5 and armor by 5 6 and armor by 15. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Infinite Dust x 12, Abyss Crystal.
  • Super Stats Permanently enchant chest armor to increase all stats by 4 8. Cannot be applied to items higher than level 136. Enchanting. 1.5 sec cast. Reagents: Lesser Cosmic Essence x 3.
  • Weapon Enchant - Siphoning Permanently enchant a weapon to increase your Leech by 7 35. Enchanting. 1.5 sec cast. Reagents: Veiled Crystal x 2, Umbra Shard x 5, Shadow Dust x 20, Expulsom.
  • Word of Agility Permanently enchant a cloak to increase Agility by 7. Cannot be applied to items above level 265. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 12.
  • Word of Agility Permanently enchant a cloak to increase Agility by 7. Cannot be applied to items above level 265. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 15.
  • Word of Agility Permanently enchant a cloak to increase Agility by 7. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 20.
  • Word of Intellect Permanently enchant a cloak to increase Intellect by 7. Greatly Cannot be applied to items above level 265.Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 12.
  • Word of Intellect Permanently enchant a cloak to increase Intellect by 7. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 20.
  • Word of Intellect Permanently enchant a cloak to increase Intellect by 7. Cannot be applied to items above level 265. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 15.
  • Word of Strength Permanently enchant a cloak to increase Strength by 7. Cannot be applied to items above level 265. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 20.
  • Word of Strength Permanently enchant a cloak to increase Strength by 7. Cannot be applied to items above level 265. Reduced materials. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 15.
  • Word of Strength Permanently enchant a cloak to increase Strength by 7. Cannot be applied to items above level 265. Greatly reduced materials. Enchanting. 1.5 sec cast. Reagents: Leylight Shard x 12.


Engineering

  • Belt Enchant: Holographic Horror Projector Permanently attaches a specialized device to your belt, allowing you to fear an enemy within melee range for 5 sec. Only the engineer's belt can be modified, and doing so will cause them to become soulbound. Engineering. 1.5 sec cast. 10 min cooldown. Reagents: Storm Silver Ore x 20, Insulated Wiring x 8.







Talent Changes
Originally Posted by MMO-Champion
Death Knight
Frost



Multiple specs



Unholy



Druid
Balance



Monk
Windwalker



Warlock
Affliction



Warrior
Arms



Fury








Frost Death Knight Feedback - Battle for Azeroth

Originally Posted by Blizzard (Blue Tracker)
The next Beta build will include updates to Frost Death Knight. There has been a little more iteration since then (details later), but it will have the bulk of the changes, which are mostly focused on adjustments, rearrangements, or replacements for talents. The baseline spec and core rotation hasn’t changed much – Frost remains a fast-paced, proc-based rotation. The goals for the changes include:


  • Consolidate the multiple self-buff cooldowns available
  • Add the artifact active ability to the talent tree
  • Look for opportunities to update/improve the talent tree


The noteworthy change to the baseline spec is that the self-buff cooldowns have been consolidated:


  • Empower Rune Weapon has become what the Hungering Rune Weapon talent is on live (with tuning adjustments), granting 15% Haste and generating 1 Rune and 5 Runic Power instantly and every 5 sec for 20 sec, on a 2 min cooldown (down from 3 min on live). Now that Empower Rune Weapon is on the global cooldown, the full 6 Runes it instantly provided always felt a bit like you were wasting it – shifting it to resources over time to add to a pretty full rotation made sense.
  • Pillar of Frost has been removed baseline. Since the knockback immunity portion of it was moved to Death’s Advance, Pillar ended up being a pretty bland 20% Strength buff. We’ve renamed the talent Obliteration into Pillar of Frost to keep that name around on the spec.


The next build you’ll see will be just slightly out of date in regards to the Frost talent tree – the most current version is outlined below. Any talents not described are mostly unchanged.

Level 56 row: Inexorable Assault, Icy Talons, Shattering Strikes – primarily single-target/constant value

Inexorable Assault has been redesigned – it now periodically grants a buff (stacks to 5) that causes your next Obliterate to deal additional Frost damage. This additional damage is a flat, separate add to Obliterate’s damage and doesn’t benefit from Killing Machine (you aren’t intended to play around it + Killing Machine). The talent is mostly passive, but with the added bonus of providing some benefit at the start of an encounter or when you’re off-target.

Level 57 row: Runic Attenuation, Murderous Efficiency, Horn of Winter – this row adds resources/speeds up to the rotation

Runic Attenuation now generates 3 Runic Power on a more controllable procs per minute system, instead of generating 1 Runic Power on autoattacks (which didn’t have a good way for us to tune it). It should still feel like pretty consistent resource generation.

Level 58 row: Winter is Coming, Asphyxiate, Blinding Sleet – crowd control

Asphyxiate has replaced Abomination’s Might in the talent tree, and now all 3 Death Knight specs have access to this single-target stun cooldown. Abomination’s Might wasn’t very reliable and wasn’t even always desirable as a random single-target proc stun.

Level 60 row: Avalanche, Gathering Storm, Glacial Advance – primarily AOE/scales up with #targets

Avalanche has been redesigned to trigger from casting Howling Blast with Rime active, and is intended to be the simple passive option on the row.

Level 75 row: Permafrost, Wraith Walk, Death Pact

Death Pact has replaced the version of Inexorable Assault from live, giving both damage specs access to this survivability talent.

Level 90 row: Freezing Fog, Frostscythe, Frostwyrm’s Fury – primarily AOE/scales up with #targets

Freezing Fog is planned to be unchanged from live. The version you’re going to see soon includes an additional mechanic (which is probably being removed), that was added in order to make it fit better when it was on a different talent row.

Frostwyrm’s Fury is the artifact active, Sindragosa’s Fury, with a slightly different name so that it doesn’t sound too similar to Breath of Sindragosa. Its cooldown is 3 min instead of 5 min (like the artifact active) – a shorter cooldown as a talent feels better to be usable more often and allows it to be better tuned against its competitors without requiring a large damage reduction in PvP due to being a huge single damage event.

Level 100 row: Icecap, Pillar of Frost, Breath of Sindragosa – Damage modifiers/works in most situations

Icecap now affects Empower Rune Weapon instead of Pillar of Frost, reducing its cooldown by 3 sec (pending tuning) when it triggers.

Obliteration (the talent on live) has been renamed Pillar of Frost as mentioned earlier, and has the same mechanics on the same 1.5 min cooldown.

Breath of Sindragosa is mostly unchanged. However, worth noting is that its 2 min cooldown lines up better with the new Empower Rune Weapon, which now also has a 2 min cooldown.

Note: Runic Empowerment has been tuned down from 1.8%->1.5%. The spec often just had way too much resources to spend. This is the spec’s primary pacing controller and we’ll continue adjusting it in the future to what feels good.

Thanks for all the continued feedback.

The changes will probably be announced to be on hold until a later patch or just next xpac in about a month. Mark my words. If Blizzard makes any valuable changes within 1 week I will literally a shoe. No bamboozle.





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