Challenge Rift - Week 45

The Standard Brawliseum Has Taken Over Tavern Brawl This Week!

Dark Nexus Event, May 1 Hotfixes

Overwatch League News and Highlights - Playoff Predictions

Battle for Azeroth Pre-Expansion Patch PTR Soon™

Originally Posted by Blizzard (Blue Tracker / Official Forums)
As for the prepatch on PTR it should be soon™. When that happens you'll see the PTR forums go up and likely an announcement for it too. Keep in mind we're still around three and a half months out from Battle for Azeroth hitting live servers so there's still some time!

Mythic Siege of Boralus and Kings' Rest Testing - Battle for Azeroth Beta

Originally Posted by Blizzard Entertainment
A new Battle for Azeroth dungeon – Kings' Rest / Siege of Boralus - is now available for testing on the Beta. This dungeon is only available on Mythic difficulty. In this thread, we'd like to gather as much of your feedback as possible regarding the new dungeon, once you've had a chance to run it.

Any feedback you have would be greatly appreciated, including topics like:

  • The overall flow of the dungeon
  • Visuals, including creatures and environment
  • Boss encounters and their mechanics
  • Overall difficulty
  • Any bugs or unexpected behavior you may have encountered
  • Any other general thoughts about the dungeon

Thanks! (Official Forums)

Blue Posts

Originally Posted by Blizzard Entertainment
Mistweaver Monk Feedback
Using Enveloping Mist while channeling Soothing Mist with TFT active eats a TFT charge. This shouldn't happen.
Quick note--the TFT-Enveloping buff has a new instant heal component added on beta, which you still benefit from if you TFT-Enveloping during Soothing Mist. While this loses part of the value of the buff, it's still a reasonable option to provide for when an instant heal seems important.

All that said, one concern with the current setup on beta is that TFT-Renewing might dominate the other uses of TFT too often. Some of the exact bonuses it provides may have to be adjusted once everything else settles. (Blue Tracker / Official Forums)

Druid Travel Form and Consent
Thanks for bringing this up. It would definitely be ideal for you to be able to have control over something like this, so even though there's not an immediate solution, I wanted to say we appreciate you making what might have been a difficult post.

On live, you at least have the option of Glyph of the Cheetah for the ground case, and as you mention, ordinary Swift Flight Form for the air case. I know that's not perfect since you may prefer to use other appearances--as we try to add more avenues for character customization, I hope we can find a place for this kind of option on Travel Form. (Blue Tracker / Official Forums)

Unholy DK Beta Feedback Thread
Death coil being 40 RP is a bit concerning, but seeing as it's been changed it's likely it has been tested thoroughly.
We increased Death Coil's cost during Legion because the spec had an overflow of resources. We'll adjust Death Coil's cost to what feels right for overall Rune/Runic Power income in BfA.

Festering wound cap being reduced is ... interesting, but important to note that Festering Strike now only gives 2 wounds (seemingly)
Festering Strike applies 2-3 wounds now, down from 2-4. Felt it was important to allow you to at least cast 2 consecutive Festering Strikes initially without fear of overcapping wounds. Max of 8 was kind of a lot, and I think only felt necessary because of Castigator, which added an amount and form of randomness to wound application/consumption that we didn't feel was overall more fun for the spec, which is why the talent is gone right now.

The epidemic change (using RP) is wonderful! Definitely makes this competitive
Giving Unholy a way to deal convert Runic Power into AOE damage, especially outside of Death and Decay windows was the goal here. This change to Epidemic hopefully flows better: DnD -> Scourge Strikes -> Lots of Runic Power -> DnD ends -> Epidemic.

Corpse explosion is meh, could be okay if we end up producing a lot of ghouls/it's damage gets increased
We thought the fantasy of Unholy being about summoning lots of disposable pets/ghouls was worth trying with this talent. The main worry with Corpse Explosion is that it'll be too dependent on Apocalypse (1.5 min CD) and Army of the Dead (8 min CD), so it's kind of not available often enough, and also might have to be too bursty. Separately tracking and timing your ghoul durations to line up with times when you need the AOE damage might be tough. Gonna keep an eye on this talent and see how it goes.

Bit sad Valkyr is going, but not surprised since it aesthetically didn't fit the theme of Unholy.
We were pretty split internally on Gargoyle vs. Val'kyr. Gargoyle is kind of more classic WoW Death Knight from Naxxramas and Val'kyr is the slightly newer WotLK Arthas Death Knight. We thought Gargoyle fit Death Knight as a playable class, a bit more. (Blue Tracker / Official Forums)

Raid Testing Schedule - May 2nd - 4th

Originally Posted by Blizzard (Blue Tracker)
On Wednesday, Thursday and Friday, May 2nd-4th we will be conducting raid tests of Uldir.

Wednesday, May 2nd

  • MOTHER - Heroic Uldir - 13:00 PDT (16:00 EDT, 22:00 CEST)
  • Vectis - Heroic Uldir - 14:00 PDT (17:00 EDT, 23:00 CEST)

Thursday, May 3rd

  • Mythrax - Heroic Uldir - 13:00 PDT (16:00 EDT, 22:00 CEST)
  • Fetid Devourer - Heroic Uldir - 14:00 PDT (17:00 EDT, 23:00 CEST)

Friday, May 4th

  • Zul - Heroic Uldir - 13:00 PDT (16:00 EDT, 22:00 CEST)
  • Taloc - Heroic Uldir - 14:00 PDT (17:00 EDT, 23:00 CEST)

As always, this testing schedule is very fluid and subject to the realities of a Beta environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.

Q: How do I get into the raid zone?
A: In Zuldazar, Boralus, Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade III in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)

Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 120 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested.

Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.

Battle for Azeroth Preview: Zuldazar Visitor’s Guide

Originally Posted by Blizzard (Blue Tracker /