PTR Patch 2.6.1 - v2.6.1.47517

The Mana Crystals are Super Awesome Card Design Competition

Patch 7.3 Hotfixes - September 29

Originally Posted by Blizzard (Blue Tracker / Official Forums)

  • Characters who were unable to access the Netherlight Crucible after performing an account transfer can once again access it.
  • Shadowcaster Voruun on Mac'Aree should now respawn more often when he is up.


Blue Posts

Originally Posted by Blizzard Entertainment
Argus World Quests on Alts
We've been seeing the feedback on it for the other zones and I'll see if I can get some additional clarification on why just one zone's World Quests are unlocked. The current expectation is to unlock them all so you can complete the Emissary quests, but I get that's frustrating to go through the campaign multiple times.

We had previously talked about it before and it was due to a lot of the World Quests being locked behind the story quests that unlock each area and characters in that area.

And , to be blunt. what we are asking for is what was stated in the Q and A. Blizzard set the expectation, has not delivered on that expectation and as yet, we are still to receive any communication as to what the hell is going on.
I understand your frustration here. I get it from the having alts perspective, however spreading misinformation is not helpful. It was never actually said all of the world quests would be account wide. In the Q&A Ion elaborated on what would and what wouldn't and stated the intentions behind it. He specifically noted that World Quests may be account wide, however the vast majority would not be as it didn't make sense to have something account wide for a character that couldn't access the area or quests yet. He called out that characters still needed to go through the story to unlock those.

Luckily this doesn't take too much effort in Argus and its quite quick to unlock all of the World Quests. Compared to previous patches and expansions this is actually very doable on alts, much easier than previous campaigns.

That being said, I understand that doing it multiple times is still an issue. We'll see if we can get some more insight to this and pass along some more of the feedback we're seeing here. (Blue Tracker / Official Forums)

Sim Accuracy
Sims are super useful to give you an idea of a perfect world scenario based on the proc percentages. However that perfect world just simply never happens no matter the class/spec.

What Midguard said is pretty true regarding how a player thinks versus a sim. Sims can only think in logical If-Or scenarios but players can be predictive and respond to scenarios more efficiently and know how to set themselves up more effectively. You see this especially with how sims use cooldowns. Most simply just use them on a time interval that is it's cooldown because it can't actively predict fight mechanics.

Fire is kind of the same way. I've simmed Fire I can't tell you how many times and it almost never lines up with what I actually do. Occasionally I fall slightly under (~1-2% ish) but the majority I blow it out of the water because I have more Hot Streaks than the sim predicted and a more efficient Combustion usage than just "everytime its up".

Sims aren't perfect, and they're certainly not meant to perfectly reflect raid encounters, but they're very useful for figuring out what you should be doing under static conditions, and applying those findings to dynamic encounters.
That's the point I was roughly making as well. Thanks for the informative clarification on simulation vs formulation.

*When games become more about math than having fun*
Figuring out the math and optimizations can be pretty fun if you're into the methodology. I totally recognize its not for everyone. (Blue Tracker / Official Forums)

Game Developer Tweets
Originally Posted by MMO-Champion
That’s interesting to hear, what were some things Kaplan taught you
Notice how he always takes the blame for anything that goes wrong, while deflecting any praise to the team? He never throws his title around. He’s just “Jeff from the Overwatch team.”

That behavior existed internally too. He’d always call out a team when they delivered something great. I think some leaders are worried about the perception of being too soft or they’re just uncomfortable lavishing praise, even when it’s earned. But a little of that goes a really long way. It makes a big difference. But it’s also weirdly rare. (Source)

Mythic Dungeon Invitational Group Stage Recap
The Mythic Dungeon Invitational is a three stage event organized to allow the top players from each region to face off against each other in a tournament format. In the first round, eight teams from each region qualified to compete in the Regional Group Stage. Over the past two weeks, these teams battled amongst themselves for a chance to compete at the Global Group Stage. The two best teams from each region will face off in a single elimination, best of three bracket to prove who the best team and region is.

The Story So Far
Over the last weekend we watched the EU and NA regions battle for their spots in the Global Group Stage. Raider.IO got a bye on their first round, however in the later games proved that they are the most dominant team of the European region. After sweeping Wheezing Harsies and Team Bigpull with a perfect record, they are looking like a top contender for the Grand Final. This group of players demonstrated very efficient strategies, and were able to execute difficult pulls effectively. Team Bigpull also put up a good show, with a few flex picks they were able to play for specific affix and dungeon combinations, such as the double Rogue or double Warrior, they were able to secure the second place in the Eurpean Grand Finals.

Premonition had a very exciting series against Team Deplete, where they narrowly lost the first game due to a bolstered mob wiping their group, after which they showed a dominant performance during the next two games securing their spot in the final. Friends With Affixes defeated Lethal in a reverse sweep, utilizing an interesting strategy to defeat the four kings of Halls of Valor. During the grand finals we saw another clever use of class abilities during Premonition’s fight against Dargrul in Neltharion’s Lair, winning them the Americas Grand Final.

The Global Group Stage
Teams were seeded into an eight team bracket based on their performance in their Regional Group Stage. The first place from each region will be playing against the second place seed from a different region. Same rules apply as in the previous Stage, the teams will be playing on special Blizzard Tournament realms, where their gear will be scaled to 935 ilvl, and their Artifact Weapons to 965. Blizzard will be selecting the affixes, and the first map, after which the losing team has a chance to select the second map. The last team standing will be taking home the Grand Prize of $50,000.

The Global Group Stage started on Saturday, September 30 at 18:00 (CEST)/ 9:00 a.m. PDT. The Grand Final will be live on Sunday, October 1 at 18:00 (CEST)/ 9:00 a.m. PDT on the Warcraft Twitch.

Overwatch - Searching Comic
Another Overwatch comic has been released!

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