Season 11 Necromancer Guide: Leveling Tips, Builds, and More

What Happened in Hearthstone? Taking a Look Back at July 17 - 23

Method - Mythic Kil'jaeden World First Video
Method has released their Mythic Kil'jaeden video!





PvP Tuning Changes for July 25

Originally Posted by Blizzard (Blue Tracker)
We're looking to make the following changes with maintenance in each region this week:

Druid - Balance

  • PvP Template Armor reduced by 10%.
  • Each rank of Bladed Feathers grants 12.5% additional armor in PvP, down from 25.
  • Ironfeather Armor now grants an additional 25% armor, down from 50% armor.
  • Celestial Guardian now grants 10% spell damage reduction, down from 20%.
  • Moonkin Form now grants 125% additional armor in PvP situations, down from 200%.


Druid - Restoration

  • PvP Template Intellect increased by 2%.
  • PvP Template Mastery increased by 20%.


Mage - Frost

  • Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%.
  • Chilled reduces the movement speed of targets by 40% in PvP situations, down from 50%.


Priest - Holy

  • Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds.
  • PvP Template Intellect reduced by 4%.
  • PvP Template Mastery reduced by 30%.
  • The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%.


Shaman - Restoration

  • Riptide's heal is increased by 15% in PvP situations, down from an additional 30%.
  • PvP Template Intellect reduced by 4%.


Warlock - Affliction

  • PvP Template Intellect increased by 4%.


Warlock - Destruction

  • PvP Template Armor increased by 30%.
  • PvP Template Versatility increased by 5%.






Blue Posts

Originally Posted by Blizzard Entertainment
Tier 21 - Mistweaver 4P
In a future build, the Mistweaver 2p bonus will be a Heal Over Time effect instead of an absorb to allow better interaction with the 4p bonus. (Official Forums)

Upcoming Hunter Tier 21 Set Bonus Changes
Some changes you will see in a future PTR build:

The BM Hunter 4p has changed to Kill Command reducing the cooldown of Aspect of the Wild.

The Marksmanship Hunter 4p has changed to just be a way simpler tooltip with roughly the same value, and has swapped places with the 2p. This makes the new 2p a buff to your Focus builders, and the 4p the chance for Marked Shot to shoot a target twice. (Official Forums)




The Mythic Dungeon Invitational Proving Grounds Are Here!

Originally Posted by Blizzard (Blue Tracker / Official Forums)
Secure your spot* in the Mythic Dungeon Invitational by making a run at Mythic Keystone dungeons during the Proving Grounds July 25-August 8! The top scoring contenders will be invited to join as one of 32 outstanding teams from around the world, competing for a share of the $100,000 prize pool.

Teams must master multiple dungeons during this two-week period to be considered. We’ll be judging performance across the 5 dungeons in which the team achieves the highest Keystone Level.

At the end of the two weeks, teams will need to submit their top score using this form. Note that any entries received prior to the end of the Proving Grounds period (August 8) will not be considered. All entries must be received by August 11 by 3:00 p.m. PDT. Only dungeons completed during the Proving Ground period will be considered.

Read the original announcement and keep an eye on the World of Warcraft esports site.

Proving Grounds FAQ
Do any completed Mythic Keystone Dungeons count, or do I need to finish the dungeon within the timer for it to be valid?
A.Only dungeons completed within the allotted time will be counted (Maw of Souls must be completed in less than 24 minutes, Black Rook Hold needs to be completed within 39 minutes, etc). If you didn’t complete the dungeon in time but submit it as one of your runs, your submission will be invalid.

Q. Can I submit two different runs for the same dungeon?
A. You’ll need to submit times for 5 different dungeons, with no repeats. For example, you can’t submit a 22 Halls of Valor run and a 21 Halls of Valor run.of Valor run.

Q. How do I know what my best dungeon clears were at the end of the Proving Grounds?
A. IIt’s up to you to keep track of your eligible dungeons during the two-week Proving Grounds period. You can keep track by taking screenshots, referencing the in-game Mythic Dungeon UI, or checking the Mythic Keystone Leaderboards for your realm.

Note:During the Regional and Global stages of the Mythic Dungeon Invitational, your 5-player team can use multiple characters and you won’t be limited to a single class each.

Q. Do we have to use the same characters throughout the Proving Grounds? Can I use alts or invite other guild members to push for higher keystone clears?
A. All 5 dungeon times you submit need to be with the same 5 characters. Bringing in alternate characters or other players will invalidate your entry.

Q. Do I just use my normal characters for the Proving Grounds? What about the later stages of the tournament?
A. You’ll be using your normal retail characters for this portion of the tournament. If you’re selected as one of the 32 teams to compete in the Mythic Dungeon Invitational bracket, you’ll be given access to a specially configured tournament realm for your region that will have everything you need to compete (consumables, gear, etc). This will allow us to set keystone affix combinations different from the current live combination for that week, and allow us to normalize gear and artifact level among all competitors.

Q. If I’m invited to compete in the later stages, do I need to travel somewhere?
A. All stages of the Mythic Dungeon Invitational will be played online, so no travel is required. The tournament realms are physically located in each region to minimize any concerns over latency during the Regional and Global stages of the tournament.

*Download the Complete Mythic Dungeon Invitational Rules





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